![]() Once you save your SMX file, rename the SMX file to whatever. If your SMX has a lot of images this conversion might take a while I think it took about an hour to convert the 14 SLX files. After that, go to Graphics → Batch Convert to SMX or SMP → SMX Format (Compressed) and select the folder where you want to save your SMX file. Type “400” in the Resize Scale box and then clicked the “Apply To All” button. To resize all the images, go to Tools → Resize Graphic Scale. This will load all the animation frames into the software. From these SMX files, SLX Studio will create 14 subfolders, each of them containing an SLX file and bitmaps of the SMX’s animation frames. Using the dialog box that appears, browse to the work folder where these 14 SMX files are located. Open SLX Studio, go to Graphics → Batch Extract SMX to SLX. The X1 and X2 suffixes refer to regular graphics and UHD graphics respectively.Ĭopy these 14 SMX files from resources\_common\drs\graphics to your work folder. u_sie_bombard_cannon_walkA_x1 and u_sie_bombard_cannon_walkA_x2.u_sie_bombard_cannon_idleA_x1 and u_sie_bombard_cannon_idleA_x2.u_sie_bombard_cannon_decayA_x1 and u_sie_bombard_cannon_decayA_x2.u_sie_bombard_cannon_deathA_x1 and u_sie_bombard_cannon_deathA_x2.u_sie_bombard_cannon_attackA_x1 and u_sie_bombard_cannon_attackA_x2.The Bombard Cannon and its projectile have 14 SMX graphics files that make up their animations. Advanced Genie Editor (comes with AoE2:DE).To do this, I used the following software: This is a fan made Community Content Patch which adds 15 new community made mod/maps to the game and gives you fan made guides, lore summary and support/game fixes.Because I wanted this custom unit to be unique only to the Berbers, I created new SMX files and units. ![]()
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